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FPS games have been rather straightforward ever since they entered the gaming sphere. Point here, shoot there, take cover here. It’s all become predictable and formulaic. Sure, the setting or the story may change from game to game, but mechanically, it’s all very much the same. Well, that was until Superhot came to be in 2016. This game would aim to give FPS players something completely new, combining puzzle and FPS gameplay to offer one of the most unique gaming experiences to date.

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This game plays similarly to other FPS titles such as Call of Duty and Medal of Honor in some respects. However, we would say that it is closer to games such as Portal, My friend Pedro, Beat Saber and The Talos Principle. This game aims to show FPS fans that there is more to FPS games than mindless shooting and violence. However, does it galvanise the genre or fail to innovate? We find out in our review of Superhot.

Every Move Counts

The core gameplay of Superhot boils down to a level-based shooter where you must eliminate every enemy in the room to proceed. Whilst they all try to cut you down to size. One hit will see you fail the level but this goes equally for your enemies. So this is a hard-core shooter based on quick reflexes, awareness of your surroundings and precision above all else. So far, not all that different from other FPS games. But wait, what about the fact that time only moves when you do?That’s right, you can stop at any point in time and analyse surroundings, see bullet decals flying through the air and adjust accordingly. This leads to players facing tasks that in real time would be near impossible, but with the aid of this time-bending power, players can perform incredible feats and thanks to this, the game becomes more akin to a puzzle game than a straightforward shooter.

Skyscan atomic clock instructions 38229-1. That being said though, there is never a set method for success. Players can approach each level as they see fit and experiment with the sandbox like environment. You may find a knife to throw at an enemy, you may find a stray gun and use that.

Or alternatively, you might throw the knife, kill the enemy, grab their gun in mid-air and shoot the remaining enemies all in one swift motion. Honestly, this is the closest you will ever get to feeling like John Wick and we are here for it.

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The Verdict

Overall, Superhot is a unique gaming experience that should not be missed. It takes a beloved gaming genre and twists it to offer something completely foreign and fantastic.

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The minimalist design is superb, the gameplay is tight mechanically, the levels are all meticulously crafted and holistically, this game is one of the most complete and captivating FPS games ever made. If you managed to miss this one, be sure to get yourself acquainted as soon as you can. Scratch live apk.

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Pros

  • Meticulously crafted level design
  • Challenging but fair
  • A unique take on the FPS format
  • Minimalist art design suits this game

Cons

Demo
  • The more methodical and cautious nature of the gameplay may not appeal to casual FPS players
Overall rating: 9

It took six years to happen, and you know what? The more things change, the more they stay the same. Super Metroid for the SNES is a massively enhanced, expanded, and souped-up remake/sequel to Nintendo's 1988 maze/side-shooting masterpiece that captivated audiences on all corners of the galaxy. If you remember what Zelda III was to Zelda I, then you know exactly what to expect from Super Metroid. And you get almost everything you expect, too.

Super Metroid is a superbly crafted multi-multi-multi-level (i.e., BIG) exploration game that has you running, jumping, rolling, springing, and scrolling your way through countless caverns, mines, lava flows, and generally perilous passageways in search of the guns, missiles, bombs, armor, and items that'll help you either negotiate the journey or blast every last alien life form in sight. The basic premise is search, destroy, find, use, and search again. And don't forget the brain cells -- you'll need 'em!

A Face Only a Mother Brain Could Love

Samus (unwillingly) acquired a pet Metroid at the end of Metroid II for the Game Boy, but back at the research station, the cute little fella goes berserk, sprouts wings, crashes the station, and heads straight for its homeworld, Planet Zebes. Samus arrives on the scene to discover that somehow, within the space of two minutes, the Metroid has repopulated the entire planet. Jeepers! The awesome lead-in story really sets the mood, but don't expect more cinema unless you pass the game.

Planet Zebes covers some familiar territory, but fortunately most of it's either all new or redesigned from previous versions. You traverse numerous worlds, each with varying presentations of different themes and motifs (such as rain or fire). Many levels look alike, but at least the background colors change. The all-new automapping feature is infinitely helpful and makes a potentially frustrating game accessible to a far wider audience.

ProTip: Once you have a new Item, backtrack to collect all the power-ups you couldn't reach eariier in the level.

Xcellent Arsenal

Super Metroid's huge array of gunnery doesn't disappoint. All the classic cannons, such as the Freeze Beam and the Rolling Bombs, are back, plus some all-new lasers, such as a rope-swing a la Castlevania IV. There are also new powers, including a deadly bulldozing dash attack a la Mega Man X. The cinema book pam cook. Many power-ups are lifted from other SNES games, but who cares? The only really cheesy element is that instead of all-new weapons for every situation, some weapons are just enhanced versions of familiar items that really don't add much to the game (like the Super Missiles and the Super Bombs).

  • You'll need the Varia suit to explore heat-screened areas.
  • Charging the Spazer works with both guns and bombs. Experiment with both for different results.
  • Bomb everywhere. Look for visual clues such as a crack in the ground, but even if you don't see a clue, try it anyway. Secret passages lead to much-needed energy tanks and missiles.
  • The classic Metroid recharge strategy still works: Sit by an enemy generator, keep blasting the buggers, and collect the power pills they leave behind.

The techniques and maneuverability of the Samus character are pretty much old hat, which means precise controls but a somewhat floaty, out-of-control feeling when you jump. That's okay, though, as all the controller buttons are used to move Samus and aim her weapons. Tighter maneuvers in the air, a less awkward way to aim diagonally, a way to use her regular gun and optional weapons simultaneously, and a less frustrating wall spring would have tightened up the action.

  • Freeze enemies and jump on them to scale your way to new areas or make otherwise impossible leaps.
  • To spring super-high, run for a long distance with the Dash Boots, tap Down, then tap Jump.
  • You need the Dash Boots to run under collapsing gates.

Eerie, Haunting, and Eight-Bit

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Visually, SM sets a wonderfully appropriate and dark mood -- no pastel colors or painting plumbers here. However, the closer you look at the backgrounds, the more they look eight-bit rather than 16-bit. Not only that, the pix get reused mucho. That's okay, though; it's better to have the 24 megs invested in game play.The soundtrack is also fairly somber and subdued, yet really cool at the same time.

  • Fire missiles into the plant boss's heart when it opens its jaws. Shoot the little flies to recharge yourself.
  • Notice the time register next to your save file? It means something. The faster you beat the game, the better the ending you'll get

The music could have had more orchestral flair, but it doesn't grate at all and really complements the theme. The sounds are also great, and there's even some corny memory-wasting voice at the start of the game.

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Super Metroid really delivers what Nintendo has always promised -- deep, involving game play that'll occupy you for dozens of hours. There's certainly more Metroid territory to be explored, like controller-motion techniques or a wider variety of graphics, but heck, Nintendo isn't working on Project Reality for nothing. You better grab this one before a Metroid latches onto you!

Overall rating: 10