Software Tester Stik Ps2

Stik

  1. Software Tester Stik Ps2 Download
  2. Software Tester Stik Ps2 Pro

Features

Playstation 2 DTL-H1000 Debugging station (TEST) Since the TOOL was an expensive beast aimed at programmers, for QA testing of games, Sony released another unit for known as the PLAYSTATION 2 DTL-H1000 DEBUGGING STATION or TEST for short.

PS2 ELF for testing Playstation 1 Original/Dual Analog/Dualshock 1 and Playstation 2 Dualshock 2 controllers. Tests the digital and analog functions with a 0-255 scale. To test vibration, hold 'triangle', then move the left joystick down for the strong motor (that seems to have 96 positions), or press up and down on the directional pad for the. Bagi teman2 yang membutuhkan tester stik ps2 dan ps3 yang akurat, silahkan download file di bawah bentuk.pkg - download - extraxt - copy file pkg ke flashdisk - colok ke ps3 cfw - install via installing package - buka gamepad tester semoga membantu. Selain dipakai untuk tes stik PS3, aplikasi ini juga bisa dipakai untuk pengecekan stik PS2 dan PS4. Untuk stik PS2 sobat harus menggunakan converter stik PS2 ke PS3 agar bisa menyambungkan stik PS2 ke konsol PS3. Oh ya hampir lupa sobat, kita juga bisa mengecek dinamo getar yang ada pada stik, apakah dinamo motor masih berfungsi atau tidak. Software Tester Stick PS1 / PS2 / PS3 dan PS4 Laptop - Nah, buat temen-temen teknisi yang ingin memperbaiki joystick dengan menggunakan PC Komputer dan Laptop, bingung mencari software, bisa menggunakan aplikasi yang saya upload di bawah.

  • Both the down stroke and the up stroke are highlighted in different colors.
  • Measurement of the keyboard repeat and depress times.
  • Display of BIOS keyboard code and Windows scan codes.
  • Language independent testing by using BIOS scan codes.
  • Allows creation of your own custom keyboard layouts.
  • Support for up to 100 keyboards.
  • Downloadable keyboard layouts (see the layout download page)
  • Testing of compound keys, like a '.COM' or '.WWW' key
  • Batch mode testing (with the /b command line parameter)
  • Logging of keyboard serial numbers, operator ID and pass / fail results to disk (in batch mode).
  • Display options for testing row and column short circuits (in batch mode).
  • Ability to test for under or over-responsive keys by specifying a number of required keystrokes (in batch mode)
  • Display options for mouse buttons. Both for mice embedded in the keyboard and external mice.
  • Support for all connector types, (PS/2, Wireless & USB keyboards).
  • A function to flash the three keyboard LED, Num Lock, Caps lock and Scroll lock.
  • Measurement of the delay between key presses.

Software Tester Stik Ps2 Download

Sony PlayStation 2 Development Kit (Hardware)

Edit on Github | Updated: 11th January 2020

This post covers the hardware used to develop Playstation 2 games by major studios back in the day, for the software side see the post on the Official PS2 SDK.

PS2 Official Software Development Kit (SDK)

For the software side of the PS2 Development Kit check out this post.

The official development kit created by Sony was by far the most widley used by game studios for development, however Sony sold a few different devices tailored for different purposes such as programming or QA.

Playstation 2 Prototype Development Kit (EB-1000+)

Before the retail release of the Playstation 2 hardware developers needed to start development so that the console would have titles on launch.

Since the hardware was still under heavy development, only a select few studios were trusted enough to get sent one of the Prototype PS2 development kits.

The development kits were used as a build target and connected to the development PC via a PCI interface card so the PC would send down the code to execute and the kit would run it and display the output on a separate screen.

The image on the left is the only known image of the prototype development kits and it was taken from a Sony Dev conference presentation 1.

These kits have an internal reference code EB-* with EB-1000 being the first unit developed and EB-2000S being the last known unit made available.

It is very unlikely any of these will be available to buy as they were all ordered to be sent back to Japan to be crushed and the developers will get sent out the new development kit as a replacement, the new development kit is the TOOL mentioned below.

Playstation 2 DTL-T10000 Development Tool

The PlayStation 2 DTL-T10000 Development Tool or TOOL for short was developed by Sony and sold directly to game studios for game development. It connects to a PC workstation and also has the ability to run both burned and retail PS2 game discs 2.

They have space to support 2 IDE hard drives at once, they came as standard with either 20gb or 40gb 3.

There were multiple models of the TOOL available, codes that have an H at the end had support for Networking built in:

  • Playstation 2 DTL-T10000 Development Tool
  • Playstation 2 DTL-T10000H Development Tool
  • Playstation 2 DTL-T10000HA Development Tool
  • Playstation 2 DTL-T15000 Development Tool with Performance Analyzer

The upgraded model DTL-15000 with the Performance Analyzer is especially rare and was a more expensive unit so developers tended to only have a couple and used them for debugging performance issues with their games.

Currently no video exists of the Performance Analyzer running, but if someone has the ability to record this it would be greatly appreciated!

Playstation 2 DTL-T14000 CD/DVD Emulator Board For TOOL

Developed by SN Systems the DTL-T14000 hardware was not a full development kit in itself it was just an add-on for existing TOOL units that allowed developers to use a hard drive version of the game but it emulates the speed and disc access of a physical CD/DVD. This saves developers creating hundreds of CD/DVDs of their game when testing and gives more realistic load times compares to the hard drive 4.

The image on the left5 was taken by Nicholas Cottrill and uploaded to his excellent Flickr account available here: Nicholas Cottrill | Flickr.

Playstation 2 DTL-H1000 Debugging station (TEST)

Since the TOOL was an expensive beast aimed at programmers, for QA testing of games, Sony released another unit for known as the PLAYSTATION 2 DTL-H1000 DEBUGGING STATION or TEST for short. This was basically a standard Playstation 2 but with the ability to read burned CDRs.

There were a few different models of the TEST and different variants for each region:

Software Tester Stik Ps2 Pro

  • Playstation 2 DTL-H1000 Debugging Station
  • Playstation 2 DTL-H10100 Debugging Station
  • Playstation 2 DTL-30002 Debugging Station
  • Playstation 2 SPCH-39004 console
  • Playstation 2 SPCH-770004 console

Some early models didn’t have support for reading retail discs or DVDs, so only CDRs were supported 6.

To add networking capabilities you could purchase a DTL-H10010 Development tool PCMCIA card that slotted into the back of the TEST unit (there was a PCMCIA slot on the TEST where the retail had the Hard Drive bay).

For more information on the Debugging station, The Video Game project has an excellent page on the subject

Consumer development kits allow hobbies users to create software for the Playstation 2, technically Sony released two official products for this, one was the Yabasic development environment and the other was the much more capable Playstation 2 Linux development kit.

Playstation 2 Linux

Sony officially released an official development kit for hobbyists similar to their Net Yaroze system they created for the original Playstation.

The kit comes with:

  • PS2 Linux software
  • PS2 branded Mouse
  • PS2 branded keyboard
  • PS2 Harddrive adapter + Netwrok interface
  • PS2 to VGA adapter
  • Hard Drive

They sold many of these to universities to tech console development, but we use the word console lightly as it was basically just Linux game programming as control of the PS2 hardware was severely limited 7.

Yabasic

Yabasic was released with every PAL Playstation 2 on the accompanying demo disc.

It was offered as an attempt to clarify the Playstation 2 as a Home Computer in the European Union to avoid the game console tax which existed at the time 8.

This attempt failed to convince the courts in Europe that the console should be classified as a Home Computer.